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Linan Z.

Project 01

Tetris Game

A contemporary interpretation of the 1984 classic, reimagined through the lens of Japanese minimalist design principles.

Project Summary

The "Tetris Game" project is a technical exercise in performance optimization and aesthetic reduction. By stripping away the neon clutter often associated with arcade games, we focus on the pure geometry of the tetrominoes.

Core Stack

  • TypeScript 5.0
  • Canvas API

Philosophy

Ma (Negative Space), Kanso (Simplicity), and Seijaku (Stillness).

User Case Design

Our objective was to create an intuitive control system optimized for keyboard input. We implemented a "Ghost Block" feature that shows where pieces will land and a dynamic difficulty curve that progressively increases speed as players clear lines.

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TypeScript type safety

Leveraging TypeScript's static typing system to catch potential bugs at compile time, ensuring a stable and reliable gaming experience with fewer runtime errors.

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Canvas API for smooth rendering

Utilizing the HTML5 Canvas API for hardware-accelerated graphics rendering, achieving consistent 60fps performance across modern browsers and devices.

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Modern JavaScript optimizations

Employing ES6+ features like modules, async/await, and efficient data structures to optimize memory usage and execution speed for better overall performance.

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Architecture Overview

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State Engine

Immutable game state management using a functional approach to handle rotations and collisions.

draw

Render Pipeline

Optimized Canvas drawing cycles targeting 60FPS with minimal CPU overhead.

timer

Timing Module

High-resolution timer for consistent game speed across different hardware.

database

Local Storage

Persistent high-score tracking and session recovery features.

"Complexity is easy. Simplicity is difficult. We chose the latter to ensure the core mechanics shine through."

— Lead Architect

Play Live

Experience the minimalist gameplay in your browser.

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